![]() ![]() ![]() When crouched, the object will move at the crouch speed, defined by the next property. The "Crouch" animation will be displayed in the object. This property contains the speed of the character when he climbs (up or down) a ladder.Ĭheck this property, and the object will crouch when you press the down arrow. If unchecked, it will turn instantly, keeping its momentum. If checked, the character will slow down first (based on the deceleration property), turn around, and then accelerate in the oppposite direction (based on the acceleration property). This property has an influence on how the character changes directions (going from right to left for example). Use acceleration when changing directions.The higher the value of this property, the faster the object will come back to a zero speed. Once you release the keys (or the gamepad), the object will slow down. This property contains the deceleration factor of the object. A higher value means that the object will go from static to full speed in the minimum amount of time. ![]() This property contains the acceleration factor of the object. The object will never go over that speed, whatever the value of the acceleration property. This property contains the maximum speed of the object. If you select more than one direction, the final direction is chosen at random when the object is created. Choose the direction at which the object will be created. ![]()
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